The Book of Dungeons - A weak to strong litRPG epic

The Book of Dungeons - A weak to strong litRPG epic

by John Staats, author

World of Warcraft's first dungeon designer is writing a sweeping litRPG fantasy featuring heavy game mechanics, a progression of pets, boss fights, spells, unique magic items, and base-building. Weak to Strong MC with a slow burn. The first half of book 1 is slice-of-life, so don't expect early combat, but when it picks up, it goes.

The Book of Dungeons is a ruthless new VR RPG in which no one respawns. To one player, the stakes of winning its battle royale couldn't be higher. Broke and homeless, our MC must outwit 63 other gamers, each brilliant in their own right. Can alliances last with so much on the line? The game world spans a continent filled with cities, dungeons, monsters, and magic. As years pass, contestants amass experience, rank up skills, unlock dozens of spells, and plunder OP magic items. 

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Author
John Staats, author

John Staats, author

John Staats

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Word Count (13)
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Table of Contents
161 Chapters
Chapter Name Release Date
Prolog I California ago
Prolog II Keynote ago
Prolog III Questions ago
Chapter 1 Quests ago
Chapter 2 Magic ago
Chapter 3 Apprentice ago
Chapter 4 Players ago
Chapter 5 Cliques ago
Chapter 6 Studies ago
Chapter 7 Partners ago
Chapter 8 Work ago
Chapter 9 Alone ago
Chapter 10 Together ago
Chapter 11 Drunk ago
Chapter 12 Hunters ago
Chapter 13 Loot ago
Chapter 14 Leveling ago
Chapter 15 Discovery ago
Chapter 16 Advantage ago
Chapter 17 Sparring ago
Chapter 18 Losses ago
Chapter 19 Faceoff ago
Chapter 20 PvP ago
Chapter 21 Balance ago
Chapter 22 Gifts ago
Chapter 23 Footsteps ago
Chapter 24 Downward ago
Chapter 25 Rewind ago
Chapter 26 Dangerous + IMAGE ago
Chapter 27 Laughter ago
Chapter 28 Chloe ago
Chapter 29 Birdfood ago
Chapter 30 Bushwhack ago
Chapter 31 Onward ago
Chapter 32 Plans ago
Map of Miros (Image) ago
Chapter 33 Outcast ago
Chapter 34 Realism ago
Chapter 35 Captives ago
Chapter 36 Plunder ago
Chapter 37 Boss ago
Chapter 38 Exodus ago
Chapter 39 Caravan ago
Chapter 40 Purple ago
Chapter 41 Red ago
Chapter 42 Forgery ago
Chapter 43 Gold ago
Chapter 44 Scavengers ago
Chapter 45 Foundation ago
Quest Log and Map of Miros ago
Chapter 1 Becoming Hawkhurst ago
Chapter 2 New Responsibilities ago
Chapter 3 Settlement Powers ago
Chapter 4 Group Decisions ago
Chapter 5 Unannounced Visitors ago
Chapter 6 More Headaches ago
Chapter 7 Unsettling Encounter ago
Chapter 8 Proactive Measures ago
Chapter 9 Bon Voyage ago
Chapter 10 Silent Passing ago
Chapter 11 Maritime Options ago
Chapter 12 Road Kill ago
Chapter 13 Forest Glenn ago
Chapter 14 Budding Prospects ago
Chapter 15 Tall Tales ago
Map of Hawkhurst (IMAGE) and Errata ago
Chapter 16 Trap Detection ago
Chapter 17 Southern Waters ago
Chapter 18 Kobold Foolishness ago
Chapter 19 Possible Futures ago
Chapter 20 Foreign Ground ago
Chapter 21 Divided Party ago
Chapter 22  Infernal Conflict ago
Chapter 23  Combat State ago
Chapter 24  Repaid Debt ago
Chapter 25  The Pact ago
Chapter 26  Forren Ground ago
Chapter 27 Game Changer ago
Chapter 28 Grayton Bound ago
Chapter 29 Silent Trees ago
Chapter 30 Perfect Spies ago
Chapter 31 The Abattoir ago
Chapter 32 Dead Rain ago
Chapter 33 Boss Fight ago
Chapter 34 Sappy Endings ago
Chapter 35 Empty Nest ago
Chapter 36 Again Civilization ago
Chapter 37 Rowan Crewes ago
Chapter 38 The Bottoms ago
Chapter 39 Things Learned ago
Chapter 40 Going Home ago
Chapter 41 More Plans ago
Chapter 42 Public Decrees ago
Chapter 43 Level 2 ago
Chapter 44 Dino’s College ago
Chapter 45 Tier 2 ago
Chapter 46 Lovers’ Quarrel ago
Chapter 47 Ground Level ago
Chapter 48 The Observatory ago
Chapter 49 Lower Level ago
Chapter 50 Upper Level ago
Chapter 51 Dead Dogs ago
Chapter 52 The Antechamber ago
Chapter 53 Another Puzzle ago
Chapter 54 Ugly Kill ago
Chapter 55 Outside Again and Dungeon Layout (Image) ago
Chapter 56 Battleground Chat ago
Chapter 57 Night Falls ago
Chapter 1 Gazing into Me and Map of Miros (Image) ago
Chapter 2 A New Friend ago
Chapter 3 Doing It Wrong ago
Chapter 4 Learning to Stand ago
Chapter 5 Ending the Ageless ago
Chapter 6 Not Smart Enough ago
Chapter 7 Cutter of Stone ago
Chapter 8 The Perfect Perch ago
Chapter 9 The Mysterious Missive ago
Chapter 10 Rivers and Canals ago
Chapter 11 An Old Acquaintance ago
Chapter 12 Search for Intelligence ago
Chapter 13 Buying New Toys ago
Chapter 14 In Fabulosa’s Wake ago
Chapter 15 Lloyd Sets Course ago
Chapter 16 Masters of Water ago
Chapter 17 The Skate Park ago
Chapter 18 A Dirty Job ago
Chapter 19 A Frustrating Predicament ago
Chapter 20 The Bottom Scratcher ago
Chapter 21 Chasing a Madman ago
Chapter 22 Washing the Gentry ago
Chapter 23 Killing the Refugees ago
Chapter 24 Troubling Thoughts Upstream ago
Chapter 25 The New Boss ago
Chapter 26 A Shady Spot ago
Chapter 27 An Ancient Place ago
Chapter 28 The Lost City ago
Chapter 29 Grinding the Rainbow ago
Chapter 30 The Immortality Engine ago
Chapter 31 Sizing Up Odum ago
Chapter 32 A God Complex ago
Chapter 33 Beyond God’s Gaze ago
Chapter 34 Down-home Hospitality ago
Chapter 35 The Old Boss ago
Chapter 36 The Hard Way ago
Chapter 37 Fit to Command ago
Chapter 38 Paths of Glory ago
Chapter 39 A New Campaign ago
Chapter 40 Call to Arms ago
Chapter 41 A Foolish Attack ago
Chapter 42 The Rat Race ago
Chapter 43 The Inevitable Dogfight ago
Chapter 44 Norwegian for Crazy ago
Chapter 45 The Right Way ago
Chapter 46 The Bone Mob ago
Chapter 47 Deus ex Canis ago
Chapter 48 Tests of Loyalty ago
Chapter 1 Fractures, Fissures, and Breakage ago
Chapter 2 Into the Mouse House ago
Chapter 3 In The Rat Race ago
Chapter 4 Echoes in the Earth ago
Chapter 5 Making Blue Collar Friends ago

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QumniusMaximus
Overall

Great mix of worldbuilding, character development and action. 

First few chapers set the stage and then the story takes a life of its own.

MC is good at approaching problems strategicaly, the world and its rules are explained very well and are consistent.

I wish there was a game like this.

Roccandil
Overall

This story opened with a promise of theorycrafting, character builds, and dungeon delving. The first arc delivered, but the next arc fell apart.

The MC guilts himself for gankers being gankers, decides his build was to blame, ditches his goal, and follows his rivals' plans, even though he doesn't seem to really like base-building.

And yes, they are his rivals, even if one is a love interest. :) The romance can explain his lapse of focus, but however realistic, it wasn't enjoyable.

Also, a base-building arc is hard to do well; they tend to introduce too many characters and meetings. Everything else aside, I was sad to see base-building become the story.

 

 

lashiel
Overall

I wouldn’t say we’ve seen anything ground breaking so far, but I don’t think that’s what the author is going for.

The dream system is certainly unique, and everything has clearly been well planned and plotted fo far. I’m enjoying my read, and looking forward to continue devouring this. The fast release schedule will be lovely once I catch up.

Keep it up, author man!

iridium248
Overall

Never quite lives up to it's potential

Reviewed at: Chapter 23  Combat State

It's a real shame when a story can't live up to it's very, very interesting premise - Unfortunately, The Book of Dungeons (so far) - is one such story. The idea is really fascinating, it's effectively a 60-odd player battle royale, with the players all sharing the same virtual world over the course of time dilation.

I was actually really intrigued when they explained the mechanics of how it was all going to work, which were entirely plausible. However, as soon as the protagonist got into the game, everything ground to a screeching halt.

In brief, there's no real sense of urgency or tension - Odd for a series where the battle royale idea is looming. The protagonist and his friends have as much time as they need to leisurely grind for levels (The protagonist spends most of the early chapters as a scribe, while others are having - presumably - more exciting off-screen adventures) while having casual conversation and hookups despite being direct competitors. In all fairness, this is addressed by the writer (Apparently, contestants in Survivor behaved much the same way) but it doesn't make for a riveting read.

Unfortunately, the characters didn't particularly stand out to me, either. The protagonist's initial friends are kind of forgettable, and I struggle to remember to anything that was especially notable about the MC himself. The prose is fine, it's just not describing anything that's especially exciting.

When the inciting incident actually happens, it happens entirely off-screen, with his friends getting ganked...But we don't actually see it happen, and it doesn't feel particularly meaningful since we don't know those people too well and we know they're not dead. The protagonist decides to transition into base-building after that, at which point the already-glacial pace becomes slower still.

 

All-in-all, I feel The Book of Dungeons should've been promoted as a slow-paced slice-of-life thing. The whole battle royale concept lured me in, but it's somewhat frustrating for it not to be delivered upon. In all fairness, it might be that I was primed to expect something else...But I found it to be really slow-paced, and not particularly exciting by itself.

I do hope the story will eventually pick up, however. I feel the setup has a lot of potential - It's just...Not very competitive.

Npc3
Overall

Great writing, interesting concept, MC isn't overpowered (yet) but is using ingenuity to find alternative power. Not cringy or edgy. Low-medium number of status screens, not pages filled with math. 

 

If you like intelligent characters written well exploring a detailed and vibrant world, while also having a set goal tied to complex moral choices - this is for you!!

 

Cannot recommend enough

SagesBlade
Overall

Well written looking forward reading onward.

Reviewed at: Chapter 2 Magic

The prolog is just that a well put together background and the first chapter of the main story is well written looking forward to seeing where it goes from here. Seems to be fully finished as well so no clog hangers while waiting for stuff to be written 😀 

royalEggs
Overall

World: in 20 chapters we have learned little about it.Our presenter was only in the initial city and its surroundings.

Characters: in this book are not too good but also not too bad, although sometimes they are quite stupid and contradict themselves.

history: This is not a groundbreaking story. Her distinguishing feature is the bookworm presenter, which is one of the reasons why the story is boring.

Trying to make something unique, you can forget about the most important thing

rest: there is too much superfluous in the author's notes, which prevents immersion in the book. There is also a lot of excess in the first 3 chapters, they can be reduced to 1 chapter without any loss

LegibleInsanity
Overall
Style
Story
Grammar
Character

Overall: Okay, so I’m 5 chapters in (3 prologues [which are just chapters prior to entering the virtual world] + 2 chapters). So far, it’s been 60% world-building, 30% introspection, 10% dialogue, and 0% action.

Character: 3/5 I can’t say I like the MC much. I get he had a tough upbringing being raised by an aunt and uncle who didn’t particularly want him after his mom abandoned him—but he comes across as extremely judgmental of everyone else simply for having a different life experience than him. So far, he’s judged players for how they choose to interact or ask questions.

[Example: One player asks if real-life skills, such as boxing, will give them an advantage in the game. Our MC calls him a “showoff,” and a ‘female sidekick background character’ finds this so amusing!]

I thought it a fair question for a virtual reality, but this pretty much sets the tone for the MC’s personality.

Even the DEVs aren’t spared his grumbling about how they built the game he’s playing “to win money.”

Apache comes across as bitter while also thinking incredibly highly of himself because he “doesn’t belong,” is “well read,” and obviously being a “loner” means he’ll do better than all the rich people who will take more risks…because they’re “rich.” Logic = 0. Ego = 100.

I am not exactly sure what this guy’s definition of rich is given the the prize money amount.

While his personality is not an uncommon Characterization for the LitRPG genre, there is nothing else of substance to soften or distract me from it. Dude is one bad comment or selfish decision away from being a straight-up AH. Some people may like it, but it was difficult to keep reading when I wasn’t enjoying the character and nothing else was holding my interest.

So far, all other characters in the story are very much in the background and exist as little more than props for the MC to grumble about, judge, or talk to “because they’re girls!”

Story: 2/5 The idea of a virtual game where you fall asleep and time passes differently isn’t groundbreaking. Time differentiation/delineation is something I’ve read in more than one VR-based Gamelit. That and the initial scenes are hyper-focused on mundane details and events that are less engaging than the Author seems to believe they are.

I found the MC’s comment about the game not providing much as far as “escapism” comical, considering the Author gave us 3 chapters/prologues with pretty much the same issue.

I’m not sure I’m allowed to recommend that readers start at Chapter 1, but I can’t think of anything from the Prologue(s) that we actually need to know (which couldn’t be summed up in a paragraph or two regarding the competition, or game entry set up, and prize. Or filtered in organically while the MC explored the game world.)

When we finally enter the game, the MC starts in a safe zone and gets handed mundane quests, which is where I dropped out because after reading five chapters, I was still waiting for the hook. By chapter 2, we had our second quest of killing rats, which the MC internally grumbles about (as he does), even though he’s given three free spells to help him with the quest.

This opening probably would have been fine without the initial 3 Prologues you have to slug through first and the MC’s personality. Unfortunately, even now, there is no hook. Nothing that engaged, intrigued, or made me want to keep reading.

Style: 3/5 The prose is simple, minimal, straightforward, dare I say, average. Pretty much what you expect on RR.

Grammar: 5/5 Well edited. Nothing that stood out or disrupted my reading.

 

scorched100
Overall

A well written and interesting characters with an amazing plot! This is one of the hinge reads where you just don’t want to put it down. The author puts his heart and soul into it and it shows. His little updates at the end of a chapter are a nice look behind the scenes as well!

Bardilac
Overall

A Fun Jaunt with a fun diversity of mechanics

Reviewed at: Chapter 54 Ugly Kill

So far the series is a fun slow burn with an interesting approach to skills/powers in a GameLit setting. The map inclusion helps with visual placing and the world feels very expandable without being overwhelming. Combat could be a little more engaging but overall the story development and internal mystery takes precedent. I look forward to seeing how the MC continues to progress.